Building Good User Stories

In developing accurate requirements and derive accurate estimates from client engagements, user stories are increasingly becoming the de facto standard for documenting. Simple in concept, but difficult to master, user stories have this basic format: As a <actor/user>, I can/want <what> so that <why> The “how” is kept out, since that is what the deliveryContinue reading “Building Good User Stories”

Teams Today and In the Past

Modern day development teams can learn a lot from our history.  For instance, the Three (or Four) Musketeers:  One for all and all for one! ​This brings the scrum model of a unified team into principle that everyone is here together and the team in indivisible, i.e. together in one unit.  Teams should practice “gemba” or swarming whenContinue reading “Teams Today and In the Past”